Tharendell

Tharendell

Tharendell is a land of crumbling empires and untamed frontiers, where the scars of ancient wars still shape the world today. Magic stirs in the deep woods, old gods whisper in forgotten ruins, and factions rise and fall like waves on the Sea of Blades. Adventurers roam not for glory alone, but because the world itself demands champions to face its shifting chaos.

Tharendell is played using the Basic Fantasy RPG rule set — a fast, old-school system that captures the danger and wonder of classic roleplaying, perfect for emergent storytelling with a DM or, in this case, the DM42 AI

Regions of Tharendell:

The Kingdom of Eredain – A once prosperous human kingdom, fractured into feuding noble houses.

  • Capital: Highmere
  • Towns:
    • Daggerford Hallow
    • Briarbridge
    • Stonewold
  • The Blackfen Wilds – A mist choked forest where fey and corrupted beasts lurk
    • Mirefall Glade (ancient druid site)
    • Outposts:
      • Wispwood
      • Fenwatch Tower
  • The Sunreach Coast – Warm, bustling coastal lands with trade, piracy, and intrigue
    • Major Port: Seabreak (pirate haven turned trade city)
    • Villages:
      • Saltmarsh
      • Coral Bay
  • The Shattered Peaks – Jagged mountains home to dwarves, goliaths, and hidden horrors
    • Strongholds:
      • Stonefast Hold
      • Thunderpass
    • Mining towns:
      • Ashglen
      • Redvein
  • The Vale of Ash – A cursed region, burned in the Mage Wars. Dead lands, haunted ruins
    • Dead City: Velis Cor (once a seat of magical learning)
    • Villages:
      • Embercross

 

Main Towns

do you dare travel

Daggerford Hallow

Highmere

Seabreak

Velis Cor

The History of Tharendell

  • The Mage Wars (500 years ago) – Rival wizard-lords tore the continent apart; Velis Cor was annihilated in the final battle.
  • The Fractured Crown (200 years ago) – The last high king of Eredain was assassinated, splitting the realm into warring houses.
  • The Rise of Blackfen (50 years ago) – Strange beasts and twisted druids emerged in the Wilds, threatening the boarders.
  • Present Day – Tharendell teeters on the edge of renewal or ruin. Ancient relics resurface, old pacts stir, and adventurers are once again in demand.